3-D vector problems can be solved using the same principles as 2-D vector problems (see Problem Solving using Vectors)
Vectors can be used to prove two lines are parallel, to show points are collinear (lie on the same straight line) or to find missing vertices of a given shape
Using trig in 3-D vector problems
3-D vector problems can also involve using trigonometry to:
find the angle between two vectors using Cosine Rule
find the area of a triangle using a variation of Area Formula
You can find the angle between a vector and any one of the coordinate axes by using the following formulae
These formulae are not in the exam formulae book
However, they may be derived using SOHCAHTOA as shown in the diagram
The formulae also work for vectors in two dimensions
Exam Tip
If there is a diagram, labelling all known vectors and quantities will help, and don’t worry about trying to make your diagram 3-D, as long as you label it well.